This research project examined the impact mobile app Pokémon GO has had on its user’s frequency of face-to-face interactions. We wanted to see if the app was encouraging users to interact more with other users. Typically, mobile devices are associated with exclusive and antisocial behaviors. When an individual is using a mobile device, that individual tends to close himself or herself off from the immediate environment and surrounding individuals. Our research found that Pokémon GO actually increased the frequency of face-to-face interactions among users. This has unique implications for mobile apps and technology moving forward.
Following this presentation, Daniel will present from 10:30-10:55 a.m. in Science and Nursing room 124
Daniel Casey graduated from Kent State Stark in fall 2016 with a BA in communication studies and a concentration in interpersonal communication. During his time at Kent State Stark he acted as the president and founding member of the Kent State Stark Comm Club. Currently, he is looking to attend graduate school in the fall of 2017 to pursue his dream of becoming a college professor. In his free time he enjoys running, rock climbing, reading, and playing video games.