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VR: Up-cycling Fabric Scraps

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  4. 2018 - Kent State University Undergraduate Symposium on Research, Scholarship and Creative Activity
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  6. VR: Up-cycling Fabric Scraps
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Author(s)
  • Leticia Dimushi
Abstract

VR is a womanswear collection, designed by Leticia Dimushi. This collection attempts to answer the question on how to reuse scraps in the industry, designing around the material found and leaving as little waste behind.

75% of all fabric is not recyclable, therefore every scrap that ends up in soil, causes exponential damage in the long run. The problem chosen to give an alternative solution to, is closing the loop from fabric production to garment manufacturing.

The collection is made of 90% scraps and donated fabric, with the addition of purchased trims and findings. The inspiration being VR games relates to the secondary reality that this concept is attempting to create, a reality where resources are used to their full potential, minimizing waste and reusing what is thrown out of the cycle. The collection serves as a metaphor to use resources consciously and work towards a reality of minimal waste, where consumerism is no longer a global culture, and the production system improves in its waste management ethics.

Creating a Virtual Reality, where the missing chain in to close the loop is found, and proposing a solution to how to use scraps are the main issues this collection addresses. Refining this collection and self-understanding as a designer through the process of research and industry design have been key points to the development and defined ideas on using the symbolic and chosen visual inspirations into giving answer to these issues.

Format
Conference Proceeding
Publication Date
2018-04-05
Contributor(s)
Faculty Mentor
Ms Chanjuan Chen
Subject
  • Fashion Design
Modified Abstract

VR is a womanswear collection, designed by Leticia Dimushi. This collection attempts to answer the question on how to reuse scraps in the industry, designing around the material found and leaving as little waste behind.

The collection is strictly made of 90% scraps and donated fabric, with the addition of purchased trims and findings. The inspiration being VR games relates to the secondary reality that this concept is attempting to create, a reality where resources are used to their full potential, minimizing waste and reusing what is thrown out of the cycle.

This Fashion collection serves as a metaphor to use resources consciously and work towards a reality of minimal waste, where consumerism is no longer a global culture, and the production system improves in its waste management ethics.

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