Wenzel, K. (n.d.). Augmented and Virtual Reality as Experiential Retail Strategy: Social Responsibility Knowledge, Concern, and Purchase Intention Among Gen Z (1–). https://oaks.kent.edu/node/10190
Wenzel, Kaylyn. n.d. “Augmented and Virtual Reality As Experiential Retail Strategy: Social Responsibility Knowledge, Concern, and Purchase Intention Among Gen Z”. https://oaks.kent.edu/node/10190.
Wenzel, Kaylyn. Augmented and Virtual Reality As Experiential Retail Strategy: Social Responsibility Knowledge, Concern, and Purchase Intention Among Gen Z. https://oaks.kent.edu/node/10190.