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The Behavioral Economics of Esports

  1. Open Access Kent State
  2. Conferences & Events
  3. Undergraduate Research Symposium
  4. 2020 - Kent State University Undergraduate Symposium on Research, Scholarship and Creative Activity
  5. Psychology
  6. The Behavioral Economics of Esports
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Author(s)
  • Jacob Haskell Senior, Psychology
Abstract
The association between problematic gaming behavior and impulsivity as well as reduced academic achievement is well documented in the literature. Individuals with problematic gaming behaviors score higher in exercises of impulsivity, such as the delay discounting task (Tian et al., 2018). This study examines the relationship between problematic gaming behavior and social gaming behavior, including playing recreational online games to socialize and participation in esports. Ninety-eight participants (M age 20 years, SD = 5.05) completed a set of measures related to problematic gaming behavior, motivations for gaming, and a measure of social identity as a gamer to compare to behavioral economic measures of delay and social discounting. Initial results indicate that greater levels of problematic gaming are related to steeper, more impulsive discounting rates, and that social measures of gaming do not affect discounting rates. This indicates problematic gaming is unrelated to the social aspects of gaming.
Format
Conference Proceeding
Contributor(s)
Faculty Mentor
Bryan Jones
Modified Abstract

The association between problematic gaming behavior and reduced academic achievement is well documented in the literature. Individuals with problematic gaming behaviors score higher in exercises of impulsivity, such as the delay discounting task (Tian et al., 2018). This study examines the relationship between impulsivity and patterns of gaming behavior, including problematic gaming and engagement in social gaming. Ninety-eight participants (M age 20 years, SD = 5.05) completed a set of measures related to problematic gaming behavior, motivations for gaming, and a measure of social identity as a gamers to compare to behavioral economic measures of delay and social discounting. Initial results indicate that greater levels of problematic gaming are related to steeper, more impulsive discounting rates, and that social measures of gaming do not affect discounting rates. This indicates problematic gaming is unrelated to the social aspects of gaming

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